Additionally, the one-year-anniversary upgrade
Assessing the show need to Animal Crossing Bells have a bunch of collectibles, bunch of furniture, bunch of clothes, and now having the ability to put things out with rain/wind consequences is not a simple
feat. I have got my 1000 hours of play in the game, wish things might be better/different, and hope other developers are motivated by the acnh mechanics to make it their own in a new game. Like stardew valley did using its inspiration from harvest
moon/story of seasons. So many fantastic mechanics and ideas should be implemented by skillful developers and thought folks like yourself.
Additionally, the one-year-anniversary upgrade introduced new (from a previous match ) villagers, that require you to purchase a card pack to find anything at all out of it. Its DLC, except you get physical cards for it which you cant use for anything
besides scanning in Animal Crossing.
Folks love using the phrase"bare" to describe a game they do not like now. Countless individuals played many hours of ACNH upon release and enjoyed it. I'm not even super into Animal Crossing as a franchise and even I played 80-plus hours. ACNH
isn't"unfinished" in the way that Cyberpunk was in which it was borderline unplayable for those with consoles and Cheap Nook Miles Ticket even mid-tier PCs.